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Best Storylines and Worlds


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#1 Mtuntid   Members   -  Reputation: 110

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Posted 08 November 2012 - 12:44 PM

Please post:
1) Best storylines
2) Best worlds (in laws not in look. i mean like for example the well known avatar cartoon where they can control elements)
created. It can be from any place. A book, a game, a comic/manga, your imagination, whatever.

Edited by Mtuntid, 08 November 2012 - 12:48 PM.


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#2 SuperVGA   Members   -  Reputation: 1118

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Posted 08 November 2012 - 01:28 PM

For what sort of game should the worlds (rules) apply?

I'm not sure I think it's the very best, but the old FF storylines are great.
Chrono trigger is probably my most favored adventure game overall,
but presentation and gameplay takes their part too, so I can't credit its story alone.
I enjoyed the FFs that allowed jobs (FF1 had this IIRC, but in FF6 you had to find crystals to assign specific jobs)
The Bioshock games have interesting worlds with lots of elements you don't find many other places.
The story is also cool enough.

Is this the sort of stuff you're looking for?

#3 Mtuntid   Members   -  Reputation: 110

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Posted 09 November 2012 - 06:29 AM

For what sort of game should the worlds (rules) apply? Not a game. Just wondering. Not quite. Worlds like bioshock i meant not maps, but laws.

#4 emark.mark20   Members   -  Reputation: 189

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Posted 09 November 2012 - 08:17 AM

I think that the Mass Effect games have great stories (Not counting the controversial ending in number 3 but the extended cut version instead )and Bioshock's story is pretty interesting.

The worlds in both games are great to explore around as well. don't forget to consider The Elder Scrolls games, Fallout, Borderlands, and Dead Island. Keep in mind that these are open world games, that is why I selected them as the best worlds because they are great if you like exploring.

#5 PeterF   Members   -  Reputation: 606

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Posted 09 November 2012 - 12:48 PM

Not a game, but the Eragon series of books had a fantastically detailed world (particularly the idea of magic) which I would pay dearly to see PROPERLY transformed into a movie or (*nerdgasm*) game (the only movie created based on the first book was just plain bad).

Otherwise I recently played through Ace Combat 5 on the PS2 and found its story very moving (the artwork may have had something to do with it, but I can't really separate the two in my mind now that I've seen it). I can't speak to the other games in the series (AC1-4) because it's my roommate's PS2 and he only brought the one game in the series, but if you get the chance, I highly suggest you check that one out.

#6 dakota.potts   Members   -  Reputation: 455

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Posted 09 November 2012 - 01:52 PM

I like Bethesda's depth of lore in their games, even going back as far as Morrowind (I never played any before that)

#7 Mtuntid   Members   -  Reputation: 110

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Posted 11 November 2012 - 10:31 AM

Most of you have misunderstood what I meant with world. If in doubt look at pixelartist's post. I've read the books and yes it is nice, but still it's a lot like Lord of the Rings, Wheel of Time has a way more developed world than both Eragon and Lord of the Rings. And yes the eragon movie did suck.

#8 SuperVGA   Members   -  Reputation: 1118

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Posted 12 November 2012 - 12:14 PM

Well, you were being very vague in your post:

Best worlds (in laws not in look. i mean like for example the well known avatar cartoon where they can control elements) created.

In laws? As in a ruleset? A concept? Physics? Laws constituted by a governing entity and then enforced by the police? The mention of Avatar doesn't explain what you mean by these non-visual laws. Are you referring to adventure/fantasy clichés?
When you're not being specific enough, people will misunderstand you.
We're only trying to help you out, so maybe you could explain what you need.

EDIT: Just realized that this is "The Creative Side" section.
Nevermind being specific...

#9 Tom Sloper   Moderators   -  Reputation: 9933

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Posted 12 November 2012 - 12:33 PM

Please post:
1) Best storylines
2) Best worlds (in laws not in look. i mean like for example the well known avatar cartoon where they can control elements)
created. It can be from any place. A book, a game, a comic/manga, your imagination, whatever.

Most of you have misunderstood what I meant with world. If in doubt look at pixelartist's post. I've read the books and yes it is nice, but still it's a lot like Lord of the Rings, Wheel of Time has a way more developed world than both Eragon and Lord of the Rings. And yes the eragon movie did suck.


The best way to get a discussion started is not just to tell your readers what you want them to discuss, but also to begin the discussion yourself. Rather than just say "discuss best storylines and worlds," start by saying what you think are best storylines and worlds. That way, you give people a better idea of what kind of discussion you're looking for.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#10 sunandshadow   Moderators   -  Reputation: 4936

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Posted 13 November 2012 - 05:27 PM

SF world concepts:

Dragons and dragon riders: Honestly I still haven't seen a version of this which really does well at the "dragons are people too" part. The originators are Dungeons and Dragons and Anne McCaffrey's Pern series, though.

Humans converted into computer-like minds controlling spaceship or mecha bodies: Anne McCaffrey's Ship series, some Transformers fanfiction about humans being converted into transformers.

Shinigami and Personified/Soul Weapons: Soul Eater and Bleach; Utena is a slightly more distant ancestor.

Connection between aliens and Earth's ancient history (alien archeology): Stargate

Concept of possessing another human combined with time travel: Quantum Leap

Labyrinth of spiritual tests: Jim Henson's Labyrinth


Some of my favorite world-concepts are hard to tie to a specific origin. For example, I like shapeshifters who can take any form and have to consciously build themselves into the form they want to take, rather than shapeshifters who have some magical affinity with some type of animal. But other than Odo from ST Deep Space Nine, I can't recall any good examples of this type of shapeshifting.

Edited by sunandshadow, 13 November 2012 - 05:29 PM.

Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


#11 dakota.potts   Members   -  Reputation: 455

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Posted 15 November 2012 - 04:29 PM

Some of my favorite world-concepts are hard to tie to a specific origin. For example, I like shapeshifters who can take any form and have to consciously build themselves into the form they want to take, rather than shapeshifters who have some magical affinity with some type of animal. But other than Odo from ST Deep Space Nine, I can't recall any good examples of this type of shapeshifting.


I believe the Ender's Game series had something like this. Sometime in the Xenophobia line of the stories. Jane was able to transport and rebuild them instantaneously but had to keep their "soul" together as a construct of data in her mind.

#12 Mtuntid   Members   -  Reputation: 110

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Posted 18 November 2012 - 02:22 PM

Tom I meant laws like in Physics / Magical laws. Thanks for all contribution. I am looking for material to sift through.

#13 Crowseye   Members   -  Reputation: 292

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Posted 18 November 2012 - 05:34 PM

Brandon Sanderson's Mistborn series has a magical system based on ingesting metals. Certain people are born with the ability to "burn" or metabolize one or more of these metals upon ingestion and tap into the magical properties locked within. The properties are paired, so that one metal allows a telekentic push while its pair allows a telekentic pull. One allows seeing the outcomes of different possible decisions in the past while its pair allows seeing into the future. And so on.

Sapkowski's The Witcher series (which was a series of entertaining books before it was turned into a video game series), has, in addition to more stereotypical elemental wizards, the witchers, who gain their powers through mutations resulting from intentional and potentially deadly exposure to chemicals/toxins. They also learn the mixing of potions and formation of elemental hand "signs" to aid them in combat. Witchers are trained professional monster slayers, but are typically not welcome in civilized society because of their mutations, which creates a source of conflict beyond the hero vs. monster one.

Robert Zelazny's Chronicles of Amber has a royal family in a fantasy realm who possesses the ability to select characteristics from the "shadow" between realities, mentally adding or subtracting these characteristics to create "shadows" of their own world essentially on the fly (Earth is one of these shadow worlds in the series). Learning this power involves traversing a maze called The Pattern. The family also has a deck of tarot cards that enables them to speak to each other across these worlds and even travel between them if both parties agree.

The movie Inception is set in our world but uses what could be viewed as a magic system based on the concept of "shared dreaming" and "dreams within dreams" with a number of specific rules about how these concepts operate.

#14 Luis Guimaraes   Members   -  Reputation: 231

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Posted 06 December 2012 - 08:58 AM

Best Stories: Immortall, Shadow Of The Colossus.
Best Worlds: Bioshock, Machinarium, Journey.




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