I need some advice,
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Posted 08 November 2012 - 05:56 PM
Let's say your game interface is centered on a heroic doctor in a hospital full of chaos. Your mission is to kill monsters with guns, and throwing projectiles. This game is on the Xbox 360. Command function is triggered by pressing the LT button to aim, and RT button to fire. To throw projectiles you press the LB button. To pick up objects you walk up to an object and press the X button. When you grapple with a monster you either press the LT and RT simultaneously, or you press the A button. Depending on the situation. This is an action/adventure game. I need to know if my functions will make easy game play.
What are your thoughts and recommendations? I am open to new ideas!
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Posted 09 November 2012 - 08:33 PM
P.S. If I got it right, you're going to have some quicktime events, if so make sure to test layouts for them and make sure it's nor too easy to pull one of, nor too hard for the player to complete it.
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Posted 10 November 2012 - 11:23 PM
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!