I am attempting to learn how to deal with car turning, but I am failing to find a resource that takes it from the beginning to end. I am not looking to have a 100% simulated version, but something that "looks right". I went through the search here and found the thread http://www.gamedev.net/topic/484191-physics-of-a-turning-car/ where Hodgman linked a resource of http://www.gamedev.net/reference/programming/features/2dcarphys/ but it appears that is no longer available.
Are there any available resources that teach how do implement a car turning from start to finish?
Attempting to learn about car turning
Started by mmurphy, Nov 09 2012 01:06 AM
1 reply to this topic
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Posted 09 November 2012 - 05:58 AM
Try this link.
Ashaman
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader






