Iv'e got a little issue, on osx and ogl 3.2 ubo data doesn't seem to be sending correctly to the vertex shader only. Some data is sending which makes me think the buffer is offset or something. The strange thing is though ubos work fine on the fragment shader, and on windows this problem does't appear at all. If I swap the ubo out for individual uniforms then that works, but It's not really an option...oh the ubos are defined as std140, and the data I'm passing from the app is in multiples of vec4s so there shouldn't be an issue there. Maybe a mac driver issue? Anyways, any help appreciated.
Edited by Jaroy, 09 November 2012 - 01:43 AM.






