Where Do I Start For This Style?
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Posted 09 November 2012 - 11:07 AM
I was wondering how would I recreate a style similar to the non-band footage in the source video (like the intro stuff). Should I use 3D models or 2D? What game engine would be best (for PCs. Maybe ported for mobile)? Any particular shader? Any help would be appreciated. This would be for a future project, so just trying to plan ahead.
I am somewhat knowledgeable in 3D modelling (I do mostly environments), and very knowledgeable in programming and digital art. Don't know much on animation yet.
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Posted 05 December 2012 - 05:04 PM
Want to get to know my work and I better? See my website: Au 79 Games
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Posted 05 December 2012 - 06:36 PM
Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
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Posted 05 December 2012 - 10:35 PM
how would I recreate a style similar to the non-band footage in the source video (like the intro stuff). Should I use 3D models or 2D? What game engine would be best
This is not a Game Design question. Not sure if it's a Visual Arts question, but I suspect it's a For Beginners question. Moving it accordingly.
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
Crossbones+ - Reputation: 3167
Posted 10 December 2012 - 09:49 PM
The higher the quality, then the more likely it will be rendered rather than in real time, though real time is fast closing the gap in quality. I recommend both 3D and 2D art for something like that. Some effects such as lighting and particles would be a natural addition.
Blender - Python, Open Source, no cost development environment
XNA - C# mainly, Planet Renderer, still rocks, so XNA is a consideration
Ogre3D - C++ mainly, can do an image job quite nicely with custom coding and plug-ins
MonoDevelop/Mono for C# and others
SharpDX for C# and others
SDL - C++
I use GIMP, Blender, Wings3D, Mono, and learning a little SharpDX.
There are other engines and simulations out there, some open source and others proprietary, so have a nice search and a nice day!
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer