Hello everyone!
I'm creating a voxel game in Unity (sth. like Minecraft), and i've got a serious problem: There's no collision with backfaces (back, left and bottom block faces do not have collision). I've already tried switching all normals to positive or replacing left face with right face - 1.I think that Unity or physics engine recalculates normals somewhere, what makes backfaces come back.
PLEASE! Help me, my project is stopped for this reason and i've no idea!
No collision detection with back faces in voxel game, Unity 3D. HELP!
Started by Kiel368, Nov 09 2012 04:17 PM
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