Angelscript on Raspberry Pi

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130 comments, last by WitchLord 11 years, 2 months ago

[quote name='Andreas Jonsson' timestamp='1356899504' post='5015847']
http://asarmjit.svn....asarmjit/trunk/ (edit: it seems this link doesn't work anymore. Perhaps it's possible to find the project on google? Or maybe quarnster has it somewhere else?)
[/quote]

It lives in https://github.com/quarnster/asarmjit nowadays, although it's untouched since I last worked on it so probably needs changes to work at all and I never got around to implementing a satisfying solution to the floating point operations, so none of those byte codes were ever implemented.

There's also my AOT compiler at https://github.com/quarnster/asaot which IIRC tested successfully on Android, but again has been untouched for a while so might need changes too.

Not entierly related to Angelscript, but I also have a small standalone fork of Mozilla's nanojit at https://github.com/quarnster/nanojit/tree/master/nanojit if you want to write your own platform independent jit. At the time of the fork the License was MPL1.1/GPL 2.0/LGPL 2.1, but looks like the TOT version http://hg.mozilla.org/tamarin-redux/file/f5191c18b0e4/nanojit has been updated to MPL2.0. I don't recall exactly what the obligations under MPL1.1 are, but I know that MPL2.0 is not viral so that you can statically link in MPL2.0 code without having to make your whole program's source code available, nor do you need to make the object code (for re-linking) available. If you make any changes to the MPL2.0 licensed files themselves you have to make those source code changes available though.

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Thanks for providing the updated links, I'll update the wiki.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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