Knowledgeable Ones,
I am following the MS code for "How to create your first XNA Game Studio 4.0 app for Windows Phone", here: http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff472340(v=vs.105).aspx.
I am getting screwed up output in the Windows Phone Emulator. Screen shot is attached.
Worthy of note: In the MS tutorial it says to select a deployment target of Emulator WVGA. This option is not listed for me.....the deployment targets that are listed for me in Visual Studio are Windows Phone Device, Windows Phone Emulator - 256mb, and Windows Phone Emulator 512mb. I get the same output with every option.
I downloaded all of the tools yesterday, so I'm assuming they are up to date.
What's wrong?
THANKS
Problem with Windows Phone "Hello World" code
Started by danromeo, Nov 10 2012 11:14 AM
5 replies to this topic
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Posted 10 November 2012 - 12:34 PM
I confirmed that my graphics card is up to snuff: ATI FirePro V3750
DirectX 10 or DirectX 11 graphics card with WDDM 1.1 or later driver, and DDI 10 or later. For additional information, see Optimizing Performance for Windows Phone Emulator. For information about determining the current configuration, see DirectX Configuration in this topic.
DirectX 10 or DirectX 11 graphics card with WDDM 1.1 or later driver, and DDI 10 or later. For additional information, see Optimizing Performance for Windows Phone Emulator. For information about determining the current configuration, see DirectX Configuration in this topic.







