Money making opportunities with Python game dev?
#1 Members - Reputation: 120
Posted 10 November 2012 - 11:26 AM
Are any Python game programmers making money off of the games they've made? Any ideas how I can at least make a little profit off of the work I do in this language? I'm thinking long term here. I don't seriously expect to start cranking out AAA games by next month and selling them.
#2 Marketplace Seller - Reputation: 8925
Posted 10 November 2012 - 11:51 AM
Knowledge. Skill. Experience.The past few weeks I've been getting into Python and HTML a lot. I like them because they are easier than other languages I've attempted in the past. Problem is, if I sink several thousand hours into perfecting my Python skills...what do I have to gain from it?
Knowledge of how software works in general.
Skill in a specific language that is a practical and powerful tool.
Experience seeing your projects through to completion.
Barely any. You have to really work hard to get even a decent amount from ad revenue, or so I hear.For example: with flash games you can at least submit them to Newgrounds and Kongregate and other gaming sites and make ad revenue.
Kinda. iPhone uses Objective-C, and Android uses Java. Yes, there is ways of putting C++ code on smartphones, but it's not really the encouraged route. In the same way you can work extra hard to get C++ code to work on smartphones, you could likewise get Python to work on smartphones. But neither C++ nor Python have a pretty "Click to run on iPhone" button.C++ you can make phone apps to sell.....
If it runs on a desktop, you can sell to desktop users. Minecraft could've just as easily been coded in Python. Minecraft made millions before it moved to iOS and Android and XBox Live Arcade. Focus on desktop first.Python doesn't seem to have these opportunities that I know of?
Also, <insert obligatory comment that Eve Online is made in Python>.
Make a game. Sell it. The largest install base of any console or device ever is the PC - that doesn't mean everyone who owns a PC also plays games, but it means your code works on billions of devices, and your only problem is making something that someone will want to buy, and then marketing it to that someone.Are any Python game programmers making money off of the games they've made? Any ideas how I can at least make a little profit off of the work I do in this language?
Whatever language you learn, once you master it (10,000 hours or so they say), will help you easily pick up other languages. When you decide to make a product targeting system X, if system X doesn't support Python, you can then take your Python-learned skills and apply them to rapidly learn whatever technology system X does support. Or, using your Python-learned skills, and alot of research and discipline, you can learn how to make system X support Python. But if you are working on a product, you should really focus on the desktop version first.
But your real focus right now should be learning and mastering Python.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
#3 Moderators - Reputation: 4828
Posted 10 November 2012 - 12:19 PM
Sloperama Productions
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#4 Members - Reputation: 1413
Posted 10 November 2012 - 03:43 PM
Some people claim to be making some money in the video game genre with little or no investment cost other than their computer, so you might want to look at no cost software alternatives. I expect Python games to increase in number for the next several years and maybe beyond. If an AAA quality popular game made with Python enters the scene in the future, then I will not be surprised.
Clinton
#5 Members - Reputation: 392
Posted 10 November 2012 - 03:48 PM
The person above me mentioned Eve being coded in Python - they are correct to a point - the game scripts were written in Python, while the engine was written in C.
Just be aware that to create a custom Python program to operate on a phone, or embedded in a web page, your going to have to write or find a parser - usually in C, C++ ( I've seen some Python parsers written in Java )
Edit: If you wish to see games written in PURE Python, please click HERE.
Edited by Shippou, 10 November 2012 - 04:06 PM.
#6 Members - Reputation: 120
Posted 10 November 2012 - 05:33 PM
Despite this thread's title, this is not a business post. It's a "from a mercenary perspective, which language/environment should I learn?" Which-language posts belong in For Beginners, so I'm moving this there.
I already picked the language. Regardless of the outcome of this topic I'm sticking with what I picked. I'm looking for a financial goal to aim for. Finances = business. But I wont tell you how to do your job.
Thanks for the posts everyone. Server of the Lord, thank you for the encouragement.
I will be sticking with Python for the long-term and dabble in html for a website I own. I was just curious what money opportunities this language has overall.
#7 Marketplace Seller - Reputation: 8925
Posted 10 November 2012 - 06:49 PM
True, but such engines already exist - so a beginner creating general games wouldn't need to touch C for awhile.The person above me mentioned Eve being coded in Python - they are correct to a point - the game scripts were written in Python, while the engine was written in C.
The EVE Online client and server was coded in Stackless Python, though the engine may have been written using something else.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
#8 Members - Reputation: 878
Posted 11 November 2012 - 01:23 PM
Small and simple Python 3.x media library: pslab
#9 Members - Reputation: 120
Posted 11 November 2012 - 05:27 PM
Money is a great motivator for developing any skill. I've I'm going to spend thousands of hours of my free time perfecting a skill I certainly hope I can generate a little money from it at some point even if that ends up being years down the road. Some people do not need money to motivate them. But I do if I'm planning on sticking with something for the long-haul.
#10 Members - Reputation: 3503
Posted 11 November 2012 - 05:57 PM
Programming is programming. No matter what language you use, you are becoming a better programmer and gaining experience. If you outgrow Python, or want to try something different, you can easily move from python to another language afterwards, and you'll only have to learn a few different rule and syntax changes....
The basics of programming don't change much. It's all memory management and flow control statements, to express an idea. You allocate some memory, you fill it with meaningful data, then you use loops to process it and hopefully get meaningful results. You only need to learn to program once. After that, you just learn languages.
Python is a very popular scripting language. It is used to script programs like Blender, 3DS Max, and the game engines Panda3D and Unity3D (a variant called Boo).
#11 Staff - Reputation: 8897
Posted 11 November 2012 - 06:29 PM
He linked directly to it.I'm not going to try to find your post in a separate thread.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#12 Members - Reputation: 243
Posted 12 November 2012 - 05:24 AM
Sometimes it's a hit or miss, you either make money or you don't. Then you might look into developing something new, but it will probably be better then the last project because you will have more experience.
Python is more of a scripting language then anything. It's commonly used with other languages. As someone else stated you could also use pygame, or even use python with OpenGL and write the entire game in pure python.
C# is also a good candidate to make games at a faster pace. Easy to learn and easy to work with but limited on the platforms.
If you have a good idea, some good progress and you feel you need some money, well you could always start a campaign for funds example indiegogo.com, kickstarter.com.... are great sites where you could start a campaign, tell others about your ideas. If people like your idea then you will probably get a bunch of donations.
You might even want to look into working with a team(independent small company or just people like your self who want to do this on the side).
Honestly there are tones of possibilities out there, you just need to find what works for you, and have an end goal. Games take time and dedication!






