The C Programming Language
Real Time Rendering, 3rd ed.
OpenGL ES 2 Programming Guide
Game Engine Architecture
I don't know what other books, if any, I should get a copy of, but am I on the right track? What order should I learn different topics in?
I am eventually trying to develop a PC/Android 3D game (I know its cliche among beginners, but for all its worth, I made a sidescrolling shooter in C# last year). I want to make it from scratch, because I want to build my own software system and I love programming. I seriously don't know the limitations of what one person can do, as I haven't gone that far before.
P.S: Although I am indeed re-learning everything, in my VERY humble opinion, I have amassed a pretty good knowledge on the subject, if that makes things easier.
Edited by Josh Petrie, 10 November 2012 - 07:02 PM.
Please don't use polls in FB.