why would it even ask me that,and since my shaders are compiled at run-time,why would FXC even activate during build time.How do I turn it off,I don't wanna keep removing/adding files to the project each time I build,just so this error wouldn't appear.
1>FXC : error X3501: 'main': entrypoint not found
How do I turn off FXC in Visual Studio 2012
Members - Reputation: 356
Posted 11 November 2012 - 01:39 PM
Moderators - Reputation: 14498
Posted 11 November 2012 - 09:38 PM
Edited by MJP, 11 November 2012 - 09:39 PM.