why would it even ask me that,and since my shaders are compiled at run-time,why would FXC even activate during build time.How do I turn it off,I don't wanna keep removing/adding files to the project each time I build,just so this error wouldn't appear.
1>FXC : error X3501: 'main': entrypoint not found
How do I turn off FXC in Visual Studio 2012
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Posted 11 November 2012 - 01:39 PM
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Posted 11 November 2012 - 09:38 PM
Edited by MJP, 11 November 2012 - 09:39 PM.