- Multiple light sources
- Model importer (Assimp)
- Hardware skinning
- Normal mapping
- Terrain texture and height tool
- Object inspector
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Posted 11 November 2012 - 07:11 PM
Posted 29 November 2012 - 06:34 PM
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Posted 02 December 2012 - 06:35 AM
How did you learn Dx11? Do you know any good tutorial or book?