starting over
#6 Senior Moderators - Reputation: 3117
Posted 11 November 2012 - 11:15 PM
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
ScapeCode - Blog | SlimDX
#10 Moderators - Reputation: 5071
Posted 12 November 2012 - 11:02 AM
I have already worked on a tic tac toe game using console application in c++.I am almost finished,how do I post it to this site?
What do you hope to accomplish by posting your game here? Can you accomplish it by posting your game somewhere else and telling us where to find it?
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#11 Members - Reputation: 1474
Posted 12 November 2012 - 03:05 PM
A link to another site is just fine, but why would you want the attraction of a coding presentation to go elsewhere? I feel that it is both a nice treat and also a good learning experience for some members of gamedev to post their coding here once in a while for the sake of variety and community advantages.
Clinton
#12 Members - Reputation: 1474
Posted 12 November 2012 - 03:12 PM
I have already worked on a tic tac toe game using console application in c++.I am almost finished,how do I post it to this site?
Since you have some C++ and C# experience, it ultimately does not matter which one so it seems that you have started in the language which you prefer. Now stay with it until you have some games accomplished.
Try to start simple and gradually advance through more difficult games to make. Here is a list:
Tic-Tac-Toe (both single player with AI opponent and two person player types)
Tetris
Pong
Space Invaders
Defender
Asteroids
Pac Man
... or other games which you would like to try to make.
Clinton
#13 Moderators - Reputation: 5071
Posted 12 November 2012 - 03:53 PM
Tom,
A link to another site is just fine, but why would you want the attraction of a coding presentation to go elsewhere? I feel that it is both a nice treat and also a good learning experience for some members of gamedev to post their coding here once in a while for the sake of variety and community advantages.
Clinton
Clinton, I was just trying to get the OP to communicate more clearly what it is he wants to do. Does he want to post a working game, or the source code for a game, or what. What is it he's looking to get feedback on.
I don't know if this board can handle hosting a whole game or entire source code for a game. Seen people post snippets of code, not complete code. Haven't seen people post a game executable here.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#15 Members - Reputation: 1474
Posted 12 November 2012 - 04:55 PM
Coding to the extent of Tic-Tac-Toe, or even Tetris, would be very cheap in webcode demand compared with the benefit to potentially hundreds of readers, in my opinion. Aren't we talking about probably less than a few hundred lines in a scroll? Well, I am not in the know the way that someone behind the scenes of gamedev would be, so maybe I am totally incorrect.
Clinton
#16 GDNet+ - Reputation: 542
Posted 12 November 2012 - 07:08 PM
void Computer::move_player_O()
{
player_O = rand()%9+1;
}
void Computer::check_player_O()
{
board[player_O]='O';
}
#17 Members - Reputation: 1474
Posted 13 November 2012 - 07:47 PM
Tom,
Coding to the extent of Tic-Tac-Toe, or even Tetris, would be very cheap in webcode demand compared with the benefit to potentially hundreds of readers, in my opinion. Aren't we talking about probably less than a few hundred lines in a scroll? Well, I am not in the know the way that someone behind the scenes of gamedev would be, so maybe I am totally incorrect.
Clinton
Can someone please explain to me why a person in the staff would downvote me on this? (Their one downvote equals minus three in my profile reputation statistics.) I am not concerned about any downvotes in themselves because I write things according to my conscience and sometimes constructive criticism by me is misunderstood - to be expected. This one is strange to me, given that I was humble and tactful. Hey! It's not a whine here, but a big head scratch and shake.
Clinton
#18 Staff - Reputation: 9020
Posted 13 November 2012 - 08:11 PM
They didn't, you were down-voted by another regular member who hasn't otherwise participated in the topic but apparently found your post to be unhelpful or to not add to the conversation. You should never assume a vote is from any specific source unless that user has indicated such. Also, if you have this sort of off-topic question in future please either post in the Comments, Suggestions & Ideas forum or contact a moderator or member of staff privately so as not to risk derailing the on-topic discussion.Can someone please explain to me why a person in the staff would downvote me on this?
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#19 Members - Reputation: 1474
Posted 13 November 2012 - 08:24 PM
There is no need to lock this thread or threaten it because I am done here.
Clinton






