From film to video games
Members - Reputation: 110
Posted 11 November 2012 - 11:46 PM
i am currently Majoring in film and i also have a passion for video games. I was wondering if it would be possible to take my skills as a film student and apply them to the game development scene and get a job helping to create games. I know there must be some cinematography and film creations done during creating cut scene but what job roll would that be. I looked on gamasutra and could not find anything that i could do in gaming.
Hopefully one of you guys know secretly i enjoy gaming more then film.
Moderators - Reputation: 12577
Posted 11 November 2012 - 11:56 PM
1. I was wondering if it would be possible to take my skills as a film student and apply them to the game development scene and get a job helping to create games.
2. I know there must be some cinematography and film creations done during creating cut scene but what job roll would that be.
3. I looked on gamasutra and could not find anything that i could do in gaming.
1. Anything is possible.
2. What is the role called in film? What's the job title of the film guy who decides how a scene should be blocked, framed, and shot? Having knowledge of good film practices doing that could be useful in games. But creation of cut scenes is a very small percentage of the overall Production process. So you'd probably want to work in the art department.
3. Why don't you read the Breaking In FAQs, see if you get any ideas there (your post was moved to the forum most appropriate to your question -- go back out to the Breaking In forum, and look for the FAQs link at upper right).
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
Moderators - Reputation: 45773
Posted 12 November 2012 - 12:50 AM
* we had a character animator who had previously worked as a camera operator and focus puller. He was really good at animating our cut-scene cameras to get interesting framing / composition / movement / etc, because he knew the theory and had real experience. However, our team wasn't big enough to justify hiring one person to just control the cinematography, so he also animated characters as well as cameras.
* our art-director spent a bunch of time going over film reference material and developing guides on camera/actor placement for the cut-scenes, but that was just a small part of his job.
* our tech-artist and I developed colour-grading tools and approximations of real film response curves, as requested by the art director / art leads, to allow them to adjust the 'mood' of different shots.
If you're lucky, really big companies might have some kind of "cutscene director" role, however as a lead/management role, they'd probably prefer to promote into that job from within, or hire someone that knows how to do the work that they're directing (e.g. someone with a background that includes animation/modelling/texture/illustration as well as cinematography).
One of the other dedicated roles I've come across is the "lighting artist" -- this guy is equivalent to film's light tech's / stage riggers / etc. All they do is place lights in other people's scenes. However, they'd probably still be expected to know how to use regular 3D art tools to some degree.