Interesting (retro)games to remake and upgrade?
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Posted 14 November 2012 - 10:51 AM
My name is Aart Stuurman. I study gametechnology at the university of Utrecht.
The course I am following now is an introduction project in which we will choose a retro game(or at least a relatively simple game),
which we then remake and in which we implement new technology(as motion tracking/voice recognition) or upgrade things as artificial intelligence.
I find this a very interesting project and I think it has much potential, but the problem is: which game to choose?
The game must have things that can be upgraded, or it must be logical to implement this 'new' technology.
So my question is: Which (retro)games do you find interesting to remake and upgrade?
Thanks in advance,
Members - Reputation: 137
Posted 14 November 2012 - 11:50 AM
In my opinion, the game that you pick, should be entirely up to you. I get burnt out a lot faster when I work on an idea that "someone else thought was cool" rather than something I actually wanted to work on. You should look through lists, play a few of the games, and then decide.
Also, any game has room for upgrades, and new things to be implemented. There is not a single perfect game out there that has "everything".
While you're searching for a game just keep asking yourself, "What is this game missing?" or "How could I improve this game?"
Hope that helps, and best of luck to you!
Crossbones+ - Reputation: 7007
Crossbones+ - Reputation: 3559
Posted 14 November 2012 - 10:15 PM
Really any retro game has much potential to be upgraded. Here is a list to consider:
Tic-Tac-Toe (Don't laugh anybody because there are many things which can be added to it, such as to answer a question correctly before placing an O or X, score keeping, AI, two-player option, 3D board, and so forth.)
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Members - Reputation: 344
Posted 15 November 2012 - 07:45 PM
And in that sense, you come to realize that of course, there is always room for improvement, but you might first need to appreciate why things were done the way that they were.