Shape Deformations - worth the effort?,
Members - Reputation: 263
Posted 14 November 2012 - 07:22 PM
The game I'm working on is a fighter. I expect lots of skeletal animations and some animation blending. Don't really know when blend-shapes are useful or appropriate!
Crossbones+ - Reputation: 13531
Posted 15 November 2012 - 12:24 AM
Morphing is often used where bone animation is not appropriate, e.g. when a lot of bones are used (=>facial animations).
blend-shapes are useful or appropriate!