Parsing Models with Multiple Textures
#1 Members - Reputation: 146
Posted 16 November 2012 - 12:13 AM
If this isn't possible or practical that's fine too. For the scope of this project single texture models will work, I just want to get fancy if I can.
#2 Members - Reputation: 1588
Posted 16 November 2012 - 12:39 AM
There are ten kinds of people in this world: those who understand binary and those who don't.
#3 Members - Reputation: 1673
Posted 16 November 2012 - 10:47 AM
While I can't speak to the specific library, your per-mesh idea is what I would recommend with any 3d library. If a "model" is just composed of 1 to n meshes, each mesh can have its own texture, refer to the same texture, etc paralleling the "materials" concept seen in most modeling tools. It's just up to you to then improve efficiency through things like material-based batching (to reduce the number of rebindings needed to render a multi-material or multi-texture scene).
#5 Moderators - Reputation: 7793
Posted 18 November 2012 - 05:19 PM
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]






