I just finished a demo for my graphics library that is under development. It lets you create objects, lights and play around with some terrain tools to show the current features. I plan to continue improving the library, adding more features and use it in my next game projects. Some of the current features:
- Multiple lights
- Hardware skinning
- Model importer (Assimp)
- Normal mapping
- Shadow mapping
- Heightmap terrain
- Basic collision detection
It's written in C++ and uses DirectX 11 for rendering, Gwen for the UI and Assimp to import models. If you are interested in the source code then take a look at my github profile
The demo application can be downloaded from my homepage
I made a short video showing what it looks like:
And here's a screenshot:
Thanks for reading!
Edited by simpler, 16 November 2012 - 03:43 AM.