- Multiple lights
- Hardware skinning
- Model importer (Assimp)
- Normal mapping
- Shadow mapping
- Heightmap terrain
- Basic collision detection
It's written in C++ and uses DirectX 11 for rendering, Gwen for the UI and Assimp to import models. If you are interested in the source code then take a look at my github profile.
The demo application can be downloaded from my homepage.
I made a short video showing what it looks like:
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And here's a screenshot:
Thanks for reading!