Is it possible to create a game that can't easily be identified as a Unity-product without pushing a created game through a translation to another coding language?
To be honest, I have zero experience in creating functional games, though it has been a point of interest of mine for a while. I find generic programming to be quite enjoyable, and I'm familiar enough with the concepts of classes and inheritance, polymorphism and database functions, but graphics and such have always been a bit far out of my knowledge base.
Just looking for some insight from experience programmers, even if it's not specifically experience with Unity3D. Thanks!






