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3D model software for use with LWJGL?


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#1 debarra   Members   -  Reputation: 121

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Posted 17 November 2012 - 05:29 PM

Could someone please name a couple of free programs I could use to make models for use in a 3D game made with LWJGL.
Thanks in advance!

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#2 Radikalizm   Crossbones+   -  Reputation: 2681

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Posted 17 November 2012 - 05:46 PM

Have a look at blender, it has somewhat of a learning curve, but it will get manageable with some practice

Also next time try to use google for these kinds of questions, a search for "free modelling software" or "free modelling programs" comes up with quite a few valid results, including blender, and takes roughly 5 seconds while waiting for an answer to your question can take considerably longer.

Edited by Radikalizm, 17 November 2012 - 05:47 PM.

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#3 debarra   Members   -  Reputation: 121

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Posted 17 November 2012 - 06:08 PM

Thanks for the quick answer. The thing is I've tried Blender and found it very hard to use, especially since I'm on a laptop. I am looking for another program that can be used in conjuction with LWJGL.

#4 Radikalizm   Crossbones+   -  Reputation: 2681

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Posted 17 November 2012 - 06:19 PM

What exactly did you find hard about blender? There are some excellent tutorials available on their website which explain how to work with keyboard shortcuts (which is quite essential for working with blender), and once you've learned those you'll have a much easier time.
Personally I think it's worth it to invest the time required into learning blender, it's a really powerful application, and maybe even the best free solution out there.

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#5 debarra   Members   -  Reputation: 121

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Posted 17 November 2012 - 06:33 PM

I know this might sound stupid but it's the fact that I don't have a mousewheel and therefore can't change orientation.

#6 Radikalizm   Crossbones+   -  Reputation: 2681

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Posted 17 November 2012 - 06:54 PM

I think almost any modelling package will depend on the scroll wheel one way or another, so maybe it'd be a good idea to get a mouse which has one...

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#7 debarra   Members   -  Reputation: 121

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Posted 17 November 2012 - 07:22 PM

I guess I can find a way around it with Blender. Thanks for the quick responses!




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