Jump to content

  • Log In with Google      Sign In   
  • Create Account

Allegro 5 vs Cocos2d-X


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
4 replies to this topic

#1 shiftrebla   Members   -  Reputation: 103

Like
0Likes
Like

Posted 17 November 2012 - 08:08 PM

Hi everyone, I'd like to know the overall opinions of people with experience on both Allegro 5 and Cocos2dx. I'm interested in the contrasting aspects of both API's. This includes maybe header details, performance, whatever you preferred or disdained within each API's. People with experience on just one individual API are also welcome. Thank you.

Sponsor:

#2 Joge   Members   -  Reputation: 200

Like
0Likes
Like

Posted 21 November 2012 - 06:04 PM

Allegro is one of my favorite API's. I prefer Allegro 4.2, I have tried 5, but with unfavorable results. I tried Cocos2dx, but It didn't install properly.

In conclusion: I suggest Allegro 4.2 or SDL or SFML. But that is my personal opinion, try both and see which one you prefer. Also think about what kind of game you would like to make, and what platform you would like to make it on. If you are using Mac, If you want you will be able to make games on the app store.

#3 Jutaris   Members   -  Reputation: 475

Like
0Likes
Like

Posted 07 January 2013 - 08:40 AM

In theory I should like Cocos2dx over Allegro 5, it's higher level and supports the mobile platforms - iOS and Android - better (Allegro is getting there, but isn't quite there yet).

 

Unfortunately, as above, I've not been able to get anything, however simple, to build yet. Allegro 5 on the other hand was really rather simple to get setup and I was able to build a simple test "game" in just a few hours. I've only been messing about with it for a few days, but I like the feel of it. It's pretty straight forward, easy to use and fairly well documented.


My Site -- My Music  -- My Ramblings -- My Game

 Basic Flying Rules:Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there.

Come join us for some friendly game dev discussions over in XNA Chat!


#4 pinebanana   Members   -  Reputation: 475

Like
1Likes
Like

Posted 09 January 2013 - 11:54 PM

Why are you comparing an engine to an API? Allegro is not an engine: "Allegro is not a game engine: you are free to design and structure your program as you like."

If you posted this to see which one you should use, my advice is to try them both, see which one you like. If you prefer having more control, stick to allegro, or even SDL.


anax - An open source C++ entity system


#5 bubbaray97   Members   -  Reputation: 213

Like
0Likes
Like

Posted 11 January 2013 - 11:32 AM

Why are you comparing an engine to an API? Allegro is not an engine: "Allegro is not a game engine: you are free to design and structure your program as you like."

If you posted this to see which one you should use, my advice is to try them both, see which one you like. If you prefer having more control, stick to allegro, or even SDL.

 

I agree with pinebanana's basic advice to try both out.   However I didn't do that...I went with Allegro from the start because I knew I wanted that "more control" for the project I'm on right now and true multi-platform wasn't as critical for me (as Jutaris stated Allegro has it, but a bit shaky from what I can tell [haven't tried] on the mobile side).    I find that Allegro 5 is very easy to use and works well for all my purposes.

 

But again...depends on what you want...






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS