Hey all,
I am interested as to what your takes are on what books to get for OpenGL programming?
I want to buy a couple books so that I can learn 3D Game Programming with OpenGL in C++ however I am not sure as to what to get. I don't so much want a big reference book as much as I want a book that offers some direction in its text in terms of actual game programming and does not just act as a reference for experienced users. I have been looking at Beginning OpenGL Game Programming, second edition and was thinking that a second book I could buy would be More OpenGL Game Programming?
The one query I have for anyone that has read More OpenGL Game Programming. Its publication date is 2006 whilst Beginning OpenGL Game Programming's publication date is 2009, will its information still be relevant?
What do you all think about what book to get?
Thanks,
v0rtexza
Best OpenGL books for beginners (C++)
Started by v0rtexza, Nov 18 2012 07:35 AM
5 replies to this topic
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Posted 18 November 2012 - 11:37 AM
About dates - it's ok. OpenGL don't changes too fast. Anyway this 2 books awesome starting point in OpenGL learning. I've read first one.
Look at this one - OpenGL SuperBible. It's brilliant. I'm reading it now and I like it so much.
Look at this one - OpenGL SuperBible. It's brilliant. I'm reading it now and I like it so much.
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#3 Members - Reputation: 1174
Posted 18 November 2012 - 12:59 PM
You could try this one first: http://www.arcsynthesis.org/gltut/ It teaches OpenGL 3.3 in C++, but more importantly, the guys knows a lot so there you'll find more than just OpenGL API like all kinds of math and the history of OpenGL.
Point is, give it a shot before spending lots of money on a bunch of books. After arcsynthesis you can go for more specialized books (say, game programming oriented, or some specific field that you like, lighting, physics, etc).
Aaaand I know this is a cheap tactic but... John Carmack said it was a good tutorial for learning OpenGL
Point is, give it a shot before spending lots of money on a bunch of books. After arcsynthesis you can go for more specialized books (say, game programming oriented, or some specific field that you like, lighting, physics, etc).
Aaaand I know this is a cheap tactic but... John Carmack said it was a good tutorial for learning OpenGL
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#4 Members - Reputation: 625
Posted 18 November 2012 - 08:44 PM
Be careful about this book. This book teaches OpenGL wrapper library, not the actual OpenGL itself.Look at this one - OpenGL SuperBible. It's brilliant. I'm reading it now and I like it so much.
I'm waiting for this book to come out in next February
Edited by lride, 18 November 2012 - 08:49 PM.
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#5 Members - Reputation: 122
Posted 19 November 2012 - 01:40 AM
I purchased beginning opengl game programming, second edition and am reading the arcsynthesis online book while I wait for my book to arrive. The beginning opengl game programming book looks like it leaves a lot out which is understandable, what would be a good follow up book? I was thinking of more opengl game programming? Any other ideas is awesome. Thanks all!
Edited by v0rtexza, 19 November 2012 - 01:41 AM.
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Posted 19 November 2012 - 04:24 AM
I agree with Iride, the OpenGL Programming Guide is a really good choice. It is very tempting for authors to teach using a wrapper library especially now that immediate mode is deprecated. Now they need to teach two generally complex techniques such as shaders and VBOs to just get something displaying on the screen which can be overwhelming for beginners. Luckily the OpenGL Programming guide resists the temptation.
http://openglbook.com/ Is a very good (though unfortunately incomplete) web book for beginners.
http://openglbook.com/ Is a very good (though unfortunately incomplete) web book for beginners.
http://www.mutiny3d.org - Open-source pluginless Unity Re-implementation.






