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Posted 18 November 2012 - 03:40 PM
Posted 18 November 2012 - 03:44 PM
Edited by Farkon, 18 November 2012 - 03:44 PM.
Posted 18 November 2012 - 03:49 PM
Why don't you stick with Python using the Pygame library or Pyglet since you already started learning it ? (which is actually good for starting gamedev)
Posted 18 November 2012 - 03:53 PM
Edited by CuriosityKills, 18 November 2012 - 04:00 PM.
Posted 18 November 2012 - 03:58 PM
I'd second continuing with Python since it's a high-level language capable of making commercial games, you already have a head start, and it's the language of choice for many computer science classes if you want to eventually become a professional. Here's a good resource for learning game-making, Python, and PyGame.
If you couldn't get Python, I certainly wouldn't go with C++. C# would be my next choice. It's also a high-level language with many options for making commercial games, such as Unity or XNA, although not so popular in computer science clases. Good luck to you in whatever you choose to do!
Posted 18 November 2012 - 04:09 PM
Edited by CuriosityKills, 18 November 2012 - 04:09 PM.
Posted 18 November 2012 - 04:12 PM
Sorry! While I do know C#, but I don't have any personal recommendations. I already knew how to program, so learning C# for me was simply a matter of learning the language syntax and .NET libraries I needed to use. I see many tutorials pop-up when I Google or Amazon "C# Tutorial" or "XNA Tutorial" or "Unity Tutorial".
Posted 18 November 2012 - 04:30 PM
Posted 19 November 2012 - 12:47 PM