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Posted 19 November 2012 - 06:31 AM
Posted 19 November 2012 - 06:54 AM
Posted 19 November 2012 - 06:56 AM
Edited by Radikalizm, 19 November 2012 - 06:58 AM.
I gets all your texture budgets!
Posted 20 November 2012 - 12:57 AM
Posted 20 November 2012 - 02:34 AM
Edited by Khatharr, 20 November 2012 - 02:36 AM.
Posted 20 November 2012 - 03:01 AM
Posted 20 November 2012 - 04:56 AM
Posted 20 November 2012 - 05:20 PM
Posted 21 November 2012 - 06:08 PM
Posted 21 November 2012 - 06:36 PM
No game has an unlimited sized world. The game that loads levels in one area at a time, and the game that loads them in chunks at a time still have the same outer limits. Those games will even need a new coordinate system to deal with that large of an area. (Area,X,Y,Z) instead of just (X,Y,Z) to get around the previously mentioned floating point precision issues.
I mean it seems that unless there was a good reason surely all these AAA title engines would have unlimited sized worlds and you wouldn't be constrained in your map editor to a certain land mass size. I'm just after why.
Posted 21 November 2012 - 11:09 PM
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