dynamic logic/behaviour connections
Members - Reputation: 2058
Posted 19 November 2012 - 07:19 AM
i saw today's IOTD (http://www.gamedev.n.../_/flowlab-r307), and remembered that UE4 has something similair when i watched one of their feature videos.
It's this thing where you visually connect different components/events one to another so they run in sequence of just send their update result to the next one in chain, which is dynamically reconnectable.
My question is, does that have some name by which i could find more info on it?
and also, how would you implement something like that in c++? i have some idea on how to start, but always fall short on the connection part. sure, i could make a dozen small event classes that take certain parameters, but i've got no idea how to make any component connectable to any other component.
devstropo.blogspot.com - Random stuff about my gamedev hobby
Crossbones+ - Reputation: 3754
Posted 19 November 2012 - 08:47 AM
Members - Reputation: 1115
Posted 19 November 2012 - 09:18 AM