A List of Exciting New Platforms to Code for
Members - Reputation: 734
Posted 19 November 2012 - 09:16 AM
It'd be most exciting for people to post about something completely out of nowhere, but I'd also like to hear from those already planning an Ouya project, or working on Windows 8 specific apps.
Anyway, hope this turns into a lively thread.
Moderators - Reputation: 5029
Posted 19 November 2012 - 09:46 AM
(It also relies upon me not sitting about stroking the phone all the time too.... so smooth... so smooth.....)
Crossbones+ - Reputation: 1255
Posted 20 November 2012 - 05:02 PM
I've done a number of things with Arduinos already, including this completely audio-based computer game: http://blog.makezine...dio-video-game/ (hmm, I need to do a new video, because the current version of the game runs a little differently).
But I'm really excited about this http://www.ti.com/ww...is-launchpad-b. Got two of them in the mail a few days ago (I buy two of everything because I'm building an MCU library at Hive76). Not as many IO pins as the Arduino Mega, but much faster and much cheaper.
Really, these things are super simple to use. Wiring up buttons is really easy, LEDs are a little harder but once you know what you're doing it's a piece of cake. Motors are a little more difficult, but again, there is a pretty straightforward solution that is easy to do once you know it. If you've been learning game programming in C, then you will know everything you need about programming one of these things. I'm constantly laughing at me EE friends who think they've written some amazing piece of code or complaining about a "large" project at 3000 LOC.
Edited by capn_midnight, 20 November 2012 - 05:02 PM.
Members - Reputation: 530
Posted 28 November 2012 - 05:00 PM
But seriously, it seems a good machine for both assembly and C programming. I'm definitely there!
Moderators - Reputation: 10504
Posted 28 November 2012 - 05:39 PM
I've been hacking around on the Epoch language a lot lately. It's got a ways to go before I'd consider it a development platform in its own right (no standard library, VM is still pretty slow, etc.) but the real fun is in JIT native code generation via LLVM. If you're into messing around with assembly or low-level coding at all, you should really check out LLVM and play with it some. It's a beautiful system and mature enough to do serious work against. Plus it targets all kinds of hardware so there's interesting potential for cross-compiling code onto various "hacker kit" type hardware.
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
Moderators - Reputation: 19378
Posted 28 November 2012 - 10:53 PM
The Oculus Rift isn't a platform to program for as much as a peripheral, but I'll be adding support for it's head-tracking (and probably FreeTrack, and the TrackIR if they'll give me their SDK) and super-wide FOV stereo rendering for it's VR display.
Members - Reputation: 628
Posted 29 November 2012 - 10:04 AM
The Ouya looks interesting (does it have a microSD or other storage options? The internal 8GB seems to be the weak point in those specs).
https://freecode.com/projects/conquests - Conquests, Open Source Civ-like Game for Windows/Linux