iOS app submission/monetization question,
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Posted 19 November 2012 - 05:43 PM
Also, how do most iOS game devs monetize and get the word out about their games?
Thanks in advance!
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Posted 20 November 2012 - 12:47 AM
You become a top app or trending app for the first question; you pay Apple with their fairly easy to find advertising system for the second question.
>> Also, how do most iOS game devs monetize and get the word out about their games?
Every game is different. Be careful about "most games", since most games end up as commercial failures. What may be a good fit for one game may be a bad fit for another. For monitization, it is currently common to have a freely available game. Maybe your game would be best purchased outright for a few cents, or perhaps your game would be better if it were free for the first two levels, or perhaps free with in-game purchases, or entirely ad supported. As for getting the word out, that is advertising; advertising for an ultra-violent FPS is very different than advertising for a child's game. Again with advertising, every game is different, and there is no common formula for success.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
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Posted 27 November 2012 - 01:02 PM
like TapJoy to generate installs and move your game up in the download
charts which will then help you generate more organic installs.
All of this requires money, though. For free, try submitting your game to
bloggers or review sites in order for them to evaluate it and possibly
post it on their sites.