Remaking an old game - Ethical?
#1 Members - Reputation: 791
Posted 20 November 2012 - 07:03 AM
I will also be redoing the game mechanics to take advantage of the new programming tools. E.g. HTML5 allows the webserver to push updated game states to browser without a refresh/request. And also using my own game design ideas. The name and story will also be different. But the theme and premise is basically the same.
Is this ok? Or considered unethical/plagiarism of another developer's game design?
#2 Members - Reputation: 2049
Posted 20 November 2012 - 07:23 AM
The question is not whether it's "ethical" but whether you'll be dragged to court. If it's an obvious clone of someone's IP, and you are not totally unsuccessful and never heard of, chances aren't bad for that to happen.
In any case, abstain from using the original name or a name that sounds confusingly similar, and abstain from making something that "looks and feels" identical or nearly so. It is often "OK" to borrow some ideas as long as they are not patented (most games borrow something from somewhere), but it is never "OK" to "borrow" a name or allege a competitive product with the "original" in some way.
Edited by samoth, 20 November 2012 - 07:26 AM.
#3 Members - Reputation: 300
Posted 20 November 2012 - 08:09 AM
It's almost impossible to make a new game/movie today with a new theme and premise.
My experience is also that 90% of the PBBGs is the same game reskinned.
#4 Moderators - Reputation: 5072
Posted 20 November 2012 - 10:25 AM
Sloperama Productions
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www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#5 Crossbones+ - Reputation: 2703
Posted 20 November 2012 - 01:16 PM
I will also be redoing the game mechanics to take advantage of the new programming tools. E.g. HTML5 allows the webserver to push updated game states to browser without a refresh/request. And also using my own game design ideas. The name and story will also be different. But the theme and premise is basically the same.
Is this ok? Or considered unethical/plagiarism of another developer's game design?
IMO, from what you've said you are in relatively safe territory depending on how close you stick to the original... think of the variety of fantasy themes and sub-genres there are, for example, or how many stories start with a boy/girl that turns out to be the "chosen one". But it's always safer to inject your own ideas to move away from a direct clone, and that goes for setting, story, graphics, etc, etc.
Think of it this way: you are making a game inspired by X, not remaking X.
-Mark the Artist
Digital Art and Technical Design
Developer Journal
#6 Members - Reputation: 235
Posted 20 November 2012 - 03:40 PM
This could get messy.
Rock Paper Shotgun article: http://www.rockpapershotgun.com/2012/11/20/pc-tested-cavanagh-approved-open-hexagon/
#8 Moderators - Reputation: 5072
Posted 20 November 2012 - 06:39 PM
no, i think this is fine as long as the game is old enough.
That's bad legal advice. If the "remake" is recognizeably a clone of the original, even if the original game is from the 1970s, someone still owns that IP and could sue.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#9 Crossbones+ - Reputation: 2703
Posted 20 November 2012 - 07:29 PM
no, i think this is fine as long as the game is old enough. As an example, look up to the moon on steam. Its a remake of horizons from the 80s
The mistake here is in assuming is that because someone is currently getting away with it, it's okay to do. Tom Sloper might remember a specific example, but there's been cases where the Intellectual Property rights have changed hands and hobby projects based on that IP that had previously been left alone were immediately shut down (by the new IP holders).
If you make an infringing clone, it might be days or months or years, or never before the IP holder finds you... but why take the risk when it's pretty easy (and fun) to add and change things?
-Mark the Artist
Digital Art and Technical Design
Developer Journal
#10 Members - Reputation: 3515
Posted 20 November 2012 - 10:13 PM
#12 Staff - Reputation: 9020
Posted 21 November 2012 - 03:11 AM
However, I don't think you're actually remaking an old game at all. You're planning to:
- Use different game mechanics.
- Create all your own assets (graphics, sounds, etc.) and use all your own names.
- Use a similar theme and premise.
To me it really sounds like you're wanting to make an original game which happens to be the same genre.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#13 Members - Reputation: 235
Posted 21 November 2012 - 03:18 AM
#14 Members - Reputation: 791
Posted 21 November 2012 - 07:26 AM
Yes, I intended from the beginning to use my own art assets, original name/story, 80-90% fresh mechanics. This is not a clone but more of a (for example) "Pac Man is a great game, how can I make a game with a similar concept of collecting all the dots and power-ups in a level while being chased by ghosts, enhanced by modern technology?".
#15 Members - Reputation: 176
Posted 22 November 2012 - 04:14 AM






