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Posted 20 November 2012 - 02:43 PM
Posted 21 November 2012 - 04:06 AM
Posted 21 November 2012 - 07:44 AM
Posted 21 November 2012 - 09:54 AM
The math and general explanation of how things in graphics theory works is good, but the GL code they provide in it is outdated at least in the version I have (might be 2nd edition). There is also no mention of shaders in that book as at the time that was written they weren't as common as they are now, so I wouldn't recommend that book to be honest.
http://www.amazon.co...ics hearn baker
this book very good for starting opengl and theory
Posted 21 November 2012 - 10:14 AM
Posted 21 November 2012 - 10:41 AM
Posted 21 November 2012 - 12:57 PM
Posted 25 November 2012 - 11:22 AM
Edited by MrJoshL, 25 November 2012 - 12:51 PM.
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.