Tutorials, books on doing GUI design and programming?
#1 Crossbones+ - Reputation: 3301
Posted 20 November 2012 - 07:28 PM
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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#4 Members - Reputation: 192
Posted 21 November 2012 - 01:10 AM
#5 Crossbones+ - Reputation: 3301
Posted 21 November 2012 - 01:27 AM
Hopefully, this clarifies what I'm asking for.
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
#6 Crossbones+ - Reputation: 1035
Posted 21 November 2012 - 06:14 AM
What tech you use at the end depends on which platforms you want to target - Windows, OSX, Linux, Android, iOS, WinRT, and so on.
Most people looking to make a desktop app should, instead of re-inventing the wheel, probably use a GUI framework like Qt. That one is cross-platform between Windows, OSX and Linux, and has good support for Symbian on mobile. Android support is on the way. It is "C++ native", but it can be internally scripted with QtScript (~Javascript) and there are bindings to most major languages. There is a graphical interface builder that should help for quick prototyping.
I'm currently looking to learn Qt in conjunction with a UI design course.
#7 Crossbones+ - Reputation: 3301
Posted 25 December 2012 - 05:07 AM
So when I thought of creating a GUI system, I was thinking something along the lines of the video below (but not exactly). What do you have to do get your desktop to do THAT!
This seems to be homemade, but it could be Alienware as well. All I know is, I would love to learn how to do something like this (altering GUI/UI on my desktop to awesomeness).
http://www.youtube.com/watch?v=pW-ohF9tRI8
Edited by Alpha_ProgDes, 25 December 2012 - 05:09 AM.
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
#8 Crossbones+ - Reputation: 3301
Posted 25 December 2012 - 03:29 PM
Anyone?
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
#9 Crossbones+ - Reputation: 1035
Posted 27 December 2012 - 02:13 AM
If I understand correctly, the thing you want to do is start hacking together a Rainmeter competitor with your own widgets? If so, my earlier recommendation of Qt is still good. Qt Quick 2.0 is great for quickly putting together widget-like UIs and animating them, but you also get very fine-grained control when you need it.
Edited by Stroppy Katamari, 27 December 2012 - 02:13 AM.






