Posted 21 November 2012 - 05:30 PM
I would also recommend using GIMP (opensource and free) for most situations:
- if you just want to try it out and see how it works, use GIMP, it's free and you don't pay much for software you probably won't ever use for real work.
- if you want to communicate with your colleague, GIMP should also be fine. There might be tools missing in one of the two products (yes, there also is awesome stuff that can only be found in GIMP) or they're in another location, but the important parts of how you work and what is possible/easy are the same.
- if you want to become autonomous and do all your textures by yourself, GIMP might also be a good choice. It's just as hard/easy to learn as Photoshop, I really can't think of anything you can't do with GIMP that you'd need for creating textures and, the big advantage, it's free for commercial use.
However, if you want to work really closely together with your colleague, with both of you editing the same project file, you pretty much have to use Photoshop. GIMP has an importer for psds, and it work's fine for most parts, but there are some flaws (text layers for example) that will make professional work pretty much impossible when working with two different programs and the risks of breaking layers or such when exporting back to psd are too high. Of course it would be just fine if your colleague would use GIMP as well, but he's most likely not going to switch, so yeah, this would be the case where you actually have to buy/rent and learn Photoshop.
Think my post was helpful? Want to thank me? Nothing easier than that: I sure am are a sucker for reputation, so just give it a little keycode 38 if you like. ^^