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Tile-based game engine in GL


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#1 Deek_2k   Members   -  Reputation: 122

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Posted 15 October 2001 - 01:16 PM

hey im writing a tile-based game engine.... 2d... am i crazy for attempting this in OpenGL?? If you got any helpful info you want me to look at just post a link... any suggestions to make this easier and less crazy are gladly welcomed... DeeK

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#2 Null and Void   Moderators   -  Reputation: 1087

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Posted 15 October 2001 - 01:47 PM

quote:
Original post by Deek_2k
am i crazy for attempting this in OpenGL??

No. My help: Orthographic is good . If you have problems with it, just ask, I''ve been doing 2D as well as 3D in OpenGL for a while now...

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#3 Terran Marine   Members   -  Reputation: 122

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Posted 15 October 2001 - 11:52 PM

You''re far from crazy. I tried DirectDraw at first, it''s code is PROGRAMMER''S HELL. Ok maybe not that bad, but OpenGL is a lot easier, and you can do a lot of neat features.

#4 kami   Members   -  Reputation: 122

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Posted 16 October 2001 - 03:28 PM

atta boy deek

i saw that you had registered, and i had to too.

#5 kami   Members   -  Reputation: 122

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Posted 16 October 2001 - 03:28 PM

atta boy deek

i saw that you had registered, and i had to too.

#6 masonium   Members   -  Reputation: 118

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Posted 16 October 2001 - 05:06 PM

I made a tile engine in OGL and it works fine. I didn''t use orthographic view, though. maybe I should try it.....




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