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#21 phil67rpg   Members   -  Reputation: 767

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Posted 29 November 2012 - 08:09 PM

well now comes the hard part. I am now using the following code to detect ball and brick collision detection. The error I am getting is that the ball quickly disappears on the screen when I run the program. I have done a great deal of research on this topic but I still need some help.
void brick_collision()
{
	if(x>3.0f && x<5.0f)
	{
	brick=3.0f;
	bricks[3][5]=false;
	}

	else if(x>1.0f && x<3.0f)
	{
	brick=1.0f;
	bricks[3][4]=false;
	}
	
	else if(x>-1.0f && x<1.0f)
	{
	brick=-1.0f;
	bricks[3][3]=false;
	}
	
	else if(x>-3.0f && x<-1.0f)
	{
	brick=-3.0f;
	bricks[3][2]=false;
	}
	
	else if(x>-5.0f && x<-3.0f)
	{
	brick=-5.0f;
	bricks[3][1]=false;
	}
	
	SPRITE object3;
	SPRITE object4;
	
	object3.x=x;
	object3.y=y;
	object3.width=0.1f;
	object3.height=0.1f;

	object4.x=brick;
	object4.y=3.5f;
	object4.width=2.0f;
	object4.height=1.0f;

	if(Sprite_Collide(&object3,&object4)==1)
	{
	xstep=-xstep;
	ystep=-ystep;
	}
}
I will do more research on collision detection.

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