Where to begin?,
Members - Reputation: 1723
Posted 22 November 2012 - 01:33 AM
Members - Reputation: 595
Posted 22 November 2012 - 05:27 AM
It takes quite alot of practice before you can really start developing (even simple) games so keep that in mind. I was coding for years before I finally started developing my little pong-engine. I was quite lazy during that time though so you can probably do it faster if you have the drive.
EDIT: if you're really itching to start today I would read some unity tutorials, read up on gameloops (the beating heart of any game) and maybe find some sample code
Edited by molehill mountaineer, 22 November 2012 - 05:32 AM.
Crossbones+ - Reputation: 6629
Posted 22 November 2012 - 02:26 PM
With some prior programming experience, Unity is a decent place to start. ( I question if its a good place to start without said experience... some say yes, some say no, I say... I dunno ).
Now on the other hand, starting with an RPG... well, that's a step down from the MMO scale in the list of overly difficult first projects ( in fact, I would posit an RPG would be more difficult in many cases ). If you've no prior game experience, start smaller, much much much smaller. Like say... a 6 sided dice simulator or tic tac toe. Finish, increase difficulty, finish, repeat and rinse. Then make an RPG.