I’ve been developing with OpenGL exclusively on Windows for several years now and I’m entering the cross-platform compiling world.
So far, I use skaslev-gl3w https://github.com/skaslev/gl3w to generate gl3w.h, gl3.h and gl3w.c. I found OpenGL32.lib within Visual Studio… it’s a wonderful world indeed… but when compiling with g++ on Linux, gl3w.c is requesting glx.h… and cough at glXGetProcAddress... Oups! There is no trace of this file on opengl.org and Googling on this topic is rather confusing so I decide to ask here.
1 - Why GLX? I thought pure GL was king on Linux... I'm confuse! (I surely dont want to rewrite my code)
2 - Where to find the official OpenGL package to develop on Linux and MacOSX?
Edited by Neosettler, 22 November 2012 - 01:01 PM.