Jump to content

  • Log In with Google      Sign In   
  • Create Account


WarArm - FPS


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 Marco Fontana   Members   -  Reputation: 103

Posted 22 November 2012 - 10:45 AM

Hi, I'm marf, the founder of the WarArm project, a multiplayer fps made in Unity3D.
At the moment we are focusing on the gameplay but we also have a multiplayer system with different modes that is already working.
The video below shows the weapons that now are in game: all the weapons were made by us.

http://www.youtube.com/watch?v=bTCLoOYExSM&feature=share&list=UU933M1thmhw5-Lb5goL0diQ
http://www.youtube.com/watch?v=2dFf51-X8CI

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Hope you like it.
We have already fixed the muzzleflash problem in the Ak47, so, if you see any problems with it, don't worry: it's fixed.
I will post a new video when I'll have a new update

Marco

Sponsor:

#2 6677   Members   -  Reputation: 1058

Posted 25 November 2012 - 11:00 AM

The M82 weapon gripping is a little wrong. No forearm

#3 mikenovemberoscar   Members   -  Reputation: 215

Posted 27 November 2012 - 03:42 PM

Hi. Since I can see you guys are going for a realistic theme, I hope you don't mind my input.

I love the guns and stuff, especially the zoom on the sniper's rifle. Very realistic.

However a few of the guns are flipped, like the Barrett, and the Desert Eagle. Also try watching some videos on YouTube to get an idea of how loud and violent guns are, you'd be surprised! Also I think the muzzle flash is too bright.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS