Members - Reputation: 551
Posted 23 November 2012 - 02:08 PM
I have one in a sample but its in sdkmesh and I'd prefer not to have to write an importer (currently I use assumption to convert my assets to my custom format).
Thanks for any help
Crossbones+ - Reputation: 9969
Posted 23 November 2012 - 04:41 PM
They are all in .obj format with all textures and materials attached, I believe, so parsing shouldn't be a problem.
The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.
- Pessimal Algorithms and Simplexity Analysis