Ok this is what i am doing, i have 3dsmax 2012 installed, i have the panda exporter plugin installed, i have a rigged model in 3dsmax that has the physic modifer to hande bone movement with the vertexs, when i export .x and then run the .x in a model loader that supports animations , the animations dont play but it says it has animations in the top left and it has 35 bones, this is really starting to pee me off big time and i would like expert help on the issue if i can.
What i dont understand is i have a sample appilcation off the internet and the model dosent have any bones at all , yet the model can do diferent animations such as walk,run,jump etc, how can you do all that if there is no bones needed?
Edited by Anddos, 24 November 2012 - 06:37 AM.