Jump to content

  • Log In with Google      Sign In   
  • Create Account

We need your help!

We need 7 developers from Canada and 18 more from Australia to help us complete a research survey.

Support our site by taking a quick sponsored survey and win a chance at a $50 Amazon gift card. Click here to get started!


SDL_CreateCursor, does it work?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 Acharis   Crossbones+   -  Reputation: 5132

Like
0Likes
Like

Posted 25 November 2012 - 04:59 PM

I need to change the "system" mouse cursor (I do NOT WANT TO USE BLIT). So, I tried SDL_CreateCursor but can't find any working example.

http://www.libsdl.org/cgi/docwiki.cgi/SDL_CreateCursor (that one crashes my game)

1. Do you know of any working example of SDL_CreateCursor?
2. Have you ever tried it? Have you made SDL_CreateCursor working?
3. Any possible clues where the problem might be?


I'm using Code::Blocks and SDL 1.2.15 + SDL_Mixer + SDL_TTF + OpenGL.

Working on an Emperor focused, no micromanagement, asymmetric, 4X, space empire builder:

Pocket Space Empire (PC game): GDN forum topic - Twitter - Facebook - YouTube


Sponsor:

#2 ic0de   Members   -  Reputation: 938

Like
0Likes
Like

Posted 17 December 2012 - 03:14 PM

I need to change the "system" mouse cursor (I do NOT WANT TO USE BLIT). So, I tried SDL_CreateCursor but can't find any working example.

http://www.libsdl.or...DL_CreateCursor (that one crashes my game)

1. Do you know of any working example of SDL_CreateCursor?
2. Have you ever tried it? Have you made SDL_CreateCursor working?
3. Any possible clues where the problem might be?


I'm using Code::Blocks and SDL 1.2.15 + SDL_Mixer + SDL_TTF + OpenGL.


I don't know about SDL_CreateCursor but SDL_CreateColorCursor works great for me its basically the same function except it uses an SDL_Surface as input I use this function after I create my window like so:
mainwindow = SDL_CreateWindow("game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetCursor(SDL_CreateColorCursor(IMG_Load("Resources/Textures/cursor.png"), 0, 0));

you know you program too much when you start ending sentences with semicolons;


#3 Acharis   Crossbones+   -  Reputation: 5132

Like
0Likes
Like

Posted 19 December 2012 - 06:31 PM

I don't know about SDL_CreateCursor but SDL_CreateColorCursor works great for me its basically the same function except it uses an SDL_Surface as input I use this function after I create my window like so:

mainwindow = SDL_CreateWindow("game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetCursor(SDL_CreateColorCursor(IMG_Load("Resources/Textures/cursor.png"), 0, 0));

SDL 2.0 only :(

Maybe I should switch...

Working on an Emperor focused, no micromanagement, asymmetric, 4X, space empire builder:

Pocket Space Empire (PC game): GDN forum topic - Twitter - Facebook - YouTube





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS