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SDL_CreateCursor, does it work?


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#1 Acharis   Crossbones+   -  Reputation: 3544

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Posted 25 November 2012 - 04:59 PM

I need to change the "system" mouse cursor (I do NOT WANT TO USE BLIT). So, I tried SDL_CreateCursor but can't find any working example.

http://www.libsdl.org/cgi/docwiki.cgi/SDL_CreateCursor (that one crashes my game)

1. Do you know of any working example of SDL_CreateCursor?
2. Have you ever tried it? Have you made SDL_CreateCursor working?
3. Any possible clues where the problem might be?


I'm using Code::Blocks and SDL 1.2.15 + SDL_Mixer + SDL_TTF + OpenGL.

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#2 ic0de   Members   -  Reputation: 826

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Posted 17 December 2012 - 03:14 PM

I need to change the "system" mouse cursor (I do NOT WANT TO USE BLIT). So, I tried SDL_CreateCursor but can't find any working example.

http://www.libsdl.or...DL_CreateCursor (that one crashes my game)

1. Do you know of any working example of SDL_CreateCursor?
2. Have you ever tried it? Have you made SDL_CreateCursor working?
3. Any possible clues where the problem might be?


I'm using Code::Blocks and SDL 1.2.15 + SDL_Mixer + SDL_TTF + OpenGL.


I don't know about SDL_CreateCursor but SDL_CreateColorCursor works great for me its basically the same function except it uses an SDL_Surface as input I use this function after I create my window like so:
mainwindow = SDL_CreateWindow("game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetCursor(SDL_CreateColorCursor(IMG_Load("Resources/Textures/cursor.png"), 0, 0));

you know you program too much when you start ending sentences with semicolons;


#3 Acharis   Crossbones+   -  Reputation: 3544

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Posted 19 December 2012 - 06:31 PM

I don't know about SDL_CreateCursor but SDL_CreateColorCursor works great for me its basically the same function except it uses an SDL_Surface as input I use this function after I create my window like so:

mainwindow = SDL_CreateWindow("game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetCursor(SDL_CreateColorCursor(IMG_Load("Resources/Textures/cursor.png"), 0, 0));

SDL 2.0 only :(

Maybe I should switch...

Europe1300.eu - Historical Realistic Medieval Sim (RELEASED!)





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