I've been working on a little project for a while now, It´s my first SDL project. I started the project to force me to look things up and keep me learning while having fun.
Now I've been stuck many times during this project on things I never thought I would manage to solve, yet later I did.
However, this time I feel stuck and I don´t know how to proceed, this time it´s more about problem solving.
So I can´t just start looking around for new feats to use in c++ and get by in that way, I just don´t know how the problem should
be solved and with what.
The project is from the beginning based on the tutorial series on sdltutorials. I then built upon it, adding asset manager, different sized frames in animations, tile layers, windows with buttons etc.
Being able to do these things made me really happy, even tho I have no clue if they are implemented in a good or bad fashion.
The problems I have now are things like:
How would I add slopes as tiles (this looks to be very hard, atleast for me) and how much would I have to change the way the tiles work overall.
How much I would have to change my now lacking physics,
And much more stuff.
So my question is, now that I am stuck and starting to be bored of being stuck.
Should I focus on something else or keep with the project trying to solve things I just can´t fathom?
And if you wan´t to comment about anything in the video, feel free to. If you see something that looks awful.
Thanks!
Here´s a short video of my project:
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