When there's only one writer, writing's a lot easier.
But for larger teams, how do you collaborate?
Are people assigned certain characters to write for? How do you avoid discontinuity? How do you control versions, does everyone write to the same script?
I can imagine people being assigned to write for different parts, but how do you prevent characters from sounding different when a different writer does the dialogue?
Or are the number of writers in a game kept to a minimum to prevent these troubles?
Sorry for all the questions, feel free to ignore them since they're basically restating the same question differently.
Edited by Obachuka, 26 November 2012 - 04:11 PM.