Members - Reputation: 406
Posted 29 November 2012 - 10:46 AM
I would also highly suggest learning XPath. It's a way to easily query and navigate XML. If you ever write any tools that create/consume XML, XPath is a life saver. If you use C# for your tools the System.Xml library has really solid XML/XPath support(you may need .NET 4.0 for XPath 2.0 support, but whatever).
Edited by AdeptStrain, 29 November 2012 - 10:47 AM.
Crossbones+ - Reputation: 3460
Posted 29 November 2012 - 01:41 PM
I've been using Tinyxml in my games for a bit. You can look at my code (link found here, also available from my Old blog linked in my Sig), specifically the GameSound files, and the Utilities files, I use tinyxml to load the sounds (from the xml file SmashPcSounds.xml) and to load the player configuration (from SmashPcCfg.xml).
Good luck and have fun!
---(Old Blog, still has good info): 2dGameMaking
"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)