Transparency on shadow,
Members - Reputation: 1998
Posted 27 November 2012 - 10:42 AM
Using RG32F we can store Z/W on red canal and AlphaDiffuse on green canal.
When shadow is rendered, we can do 1-GreenCanal to have the shadow based on the alpha.
Because of the precision, it's not accurate.
Is a trick exist to remove artefact ?