Hi,
Using RG32F we can store Z/W on red canal and AlphaDiffuse on green canal.
When shadow is rendered, we can do 1-GreenCanal to have the shadow based on the alpha.
Because of the precision, it's not accurate.
Is a trick exist to remove artefact ?
Thanks
Transparency on shadow
Started by Alundra, Nov 27 2012 10:42 AM
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