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Transparency on shadow


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#1 Alundra   Members   -  Reputation: 885

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Posted 27 November 2012 - 10:42 AM

Hi,
Using RG32F we can store Z/W on red canal and AlphaDiffuse on green canal.
When shadow is rendered, we can do 1-GreenCanal to have the shadow based on the alpha.
Because of the precision, it's not accurate.

Is a trick exist to remove artefact ?
Thanks

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