Lord DarkShayde, MMO is a buzzword. MMO doesn't make a difference when you only ever meet a few players at a time in any given session, and it's all instanced anyways. If your party enters a dungeon and gets it's own private instance, what difference does the MMO part make? You might as well be playing a something like Icewind Dale at a Lan Party.
What difference does it make if there are 64 or 6400 if I never see these guys? They are in other zones, doing other quests, and when I come across them, they are just passing by on the road on their to or from town. They extra players really don't add anything to the experience.
It's like an amusement part. They are just other people waiting in line to ride the repeating quests. The level reqs are just a replacement for the 'you must be THIS tall' signs. ;)
This sums it all up! Seriously i read that and said "Amen brother". Lets be honest.... do i want to interact with all 50000000 people who play world of warcraft? fuck no, most of them are tard nuggets or under the age of 12 and training to be a tard nugget! But I do want to interact with the world and realize that I am part of something bigger. I dont need to have 5000 memorable relationships but I think the current model is certainly limiting. It helps to favor ease of play rather than cooperation and coordination.