#1 Members - Reputation: 199
Posted 27 November 2012 - 01:35 PM
Is there any specific algorithms about, how could be implemented such effect(fire in the glass bottle)? Is fire in this case a particle system or does it suppose to be rendered on the plane and rotated afterwards?
Thank you beforehand for your answers.
#2 Moderators - Reputation: 7808
Posted 27 November 2012 - 02:05 PM
It could be a 2D animated texture. It could be a collection of animated textures. It could be a particle system where particles bounce off the walls. It could be a fluid dynamics simulation done in shaders.
What do you want it to be?
Edited by frob, 27 November 2012 - 02:12 PM.
#3 Members - Reputation: 199
Posted 27 November 2012 - 03:46 PM
Fire could be whatever you want.
It could be a 2D animated texture. It could be a collection of animated textures. It could be a particle system where particles bounce off the walls. It could be a fluid dynamics simulation done in shaders.
What do you want it to be?
Thank you for your answer. I didn't know that everything works. Nice to know. I, guess, I'll use a particle system in this case, since the scene itself is a very small and doesn't require a lot of computations on the GPU side.
#4 Crossbones+ - Reputation: 743
Posted 27 November 2012 - 06:21 PM
"The only thing stopping you from what you want in the future is what you want right now." - Zig Ziglar
#5 Members - Reputation: 199
Posted 28 November 2012 - 04:01 AM
If there are no flames, as fire is impossible in a bottle, you could use a volumetric lighting effect inside the bottle, and have the intensity flicker, at a certain point in a cone or circular diamond shape. For that to look good, the glass would have to be somewhat dirty or foggy, however.
Thank you for your answer. Interesting idea.






