Jump to content
Posted 27 November 2012 - 01:35 PM
Posted 27 November 2012 - 02:05 PM
Edited by frob, 27 November 2012 - 02:12 PM.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 27 November 2012 - 03:46 PM
Fire could be whatever you want.
It could be a 2D animated texture. It could be a collection of animated textures. It could be a particle system where particles bounce off the walls. It could be a fluid dynamics simulation done in shaders.
What do you want it to be?
Posted 27 November 2012 - 06:21 PM
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Posted 28 November 2012 - 04:01 AM
If there are no flames, as fire is impossible in a bottle, you could use a volumetric lighting effect inside the bottle, and have the intensity flicker, at a certain point in a cone or circular diamond shape. For that to look good, the glass would have to be somewhat dirty or foggy, however.