Jump to content

  • Log In with Google      Sign In   
  • Create Account


'virtual static const'


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • This topic is locked This topic is locked
21 replies to this topic

#21 kunos   Crossbones+   -  Reputation: 2203

Like
0Likes
Like

Posted 28 November 2012 - 02:02 AM

well I did point you exactly to one case where your "approach" won't work.. if I want to "reset" my current scene.. I have no way of doing so.

You came here declaring yourself as "frustrated" for not being able to do something in the language, people are just pointing out that, if you HAVE to do that, it means there is something REALLY wrong in your approach to the problem.

We all proposed alternative implementations.. all way more idiomatic and valid than your hack. And you complain this is not a constructive criticism? Cool bro.. keep your ugly hack and continue to complain about missing features in the language.. it's your image, and your code, not mine ;)

Edited by kunos, 28 November 2012 - 02:04 AM.

Stefano Casillo
Lead Programmer
TWITTER: @KunosStefano
AssettoCorsa - netKar PRO - Kunos Simulazioni

Sponsor:

#22 Ravyne   Crossbones+   -  Reputation: 6996

Like
1Likes
Like

Posted 28 November 2012 - 02:18 AM

Look, I thought we were having a reasonable discussion about how things might be made better, but the last comment really shows that you were just here to bitch about your fantasy language feature and looking for a slap-dash work around rather than a solution.

I don't really care whether you succeed or fail with this or any alternative solution, and you can write your code however you like, but its completely disrespectful to dismiss people who were genuinely trying to help you out of a frankly bad situation. I always try to be diplomatic about suggestions, which requires additional effort on my part, but the onus is on you to expect less-than-diplomatic replies and to extract what value there is from them. Its bad form to walk away in a huff and declare the thread posthumously useless.

Given what appear to be your fundamental misunderstandings of C++ I'm not terribly confident that you implemented the 'original' solution well, and you don't seem to be implementing your current solution well either (You are either blind to its faults, or willfully ignoring them, but do as you will). The likely difference in outcome here is that the old solution became untenable, and the new solution only has yet to become untenable.

Next time you need advice I'm certainly not going to be deciphering a pile of code while my beer is getting warm and my burger is growing cold.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS