DirectX 11 Noobie Performance Question,
Crossbones+ - Reputation: 6411
Posted 28 November 2012 - 08:10 PM
Jason Zink :: DirectX MVP
Direct3D 11 engine on CodePlex: Hieroglyph 3
Direct3D Books: Practical Rendering and Computation with Direct3D 11, Programming Vertex, Geometry, and Pixel Shaders
Articles: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article (original):: Fast Silhouettes Article
Games: Lunar Rift
Crossbones+ - Reputation: 4031
Posted 30 November 2012 - 05:57 AM
If you have a strong GPU but weak CPU (rough measures, I know), you likely benefit more from batching than with a system with strong CPU but relatively weak GPU. Each state change will consume CPU time, even though the setup time on the GPU hardware would be very fast.
Edited by Nik02, 30 November 2012 - 06:04 AM.